
Great Encounters · #104
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Put this card onto your Active Darkrai. Darkrai LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Abilities, attacks, weakness & resistance
Each basic Darkness Energy card attached to your Darkness Pokémon now has the effect "If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance)." You can't use more than 1 Dark Shadow Poké-Body each turn.
The Defending Pokémon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokémon is still Asleep. If both of them are tails, the Defending Pokémon is Knocked Out.
Other cards from Great Encounters

Palkia LV.X (Holofoil)

Dialga LV.X (Holofoil)

Cresselia LV.X (Holofoil)

Rare Candy (Stephen Silvestro)

Rare Candy (Reverse Holofoil)

Rare Candy (Jason Martinez)

Rare Candy (Jason Klaczynski)

Rare Candy (Dylan Lefavour)

Rare Candy (David Cohen)

Rare Candy

Premier Ball (Reverse Holofoil)

Premier Ball
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Darkrai LV.X (dp4-104-Holofoil) is a Darkness-type Level-Up Pokémon from the Great Encounters set. Its Poké-Body Dark Shadow gives each basic Darkness Energy on your Darkness Pokémon an effect that adds 10 more damage to attacks, limited to one Dark Shadow each turn. Its attack Endless Darkness puts the Defending Pokémon to Sleep and uses two coin flips between turns to potentially keep it asleep or even Knock Out the defending Pokémon if both flips are tails.
Catalog pricing data as of 14 Apr 2026, 21:43