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Abilities, attacks, weakness & resistance
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Other cards from Stormfront

Charizard (Holofoil)

Charmeleon (Holofoil)

Charmander (Holofoil)

Regigigas LV.X (Holofoil)

Raichu LV.X (Holofoil)

Machamp LV.X (Holofoil)

Heatran LV.X (Holofoil)

Dusknoir LV.X (Holofoil)

Warp Energy (Yuta Komatsuda)

Warp Energy (Reverse Holofoil)

Warp Energy (Mychael Bryan)

Warp Energy
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Dusknoir (dp7-1, Reverse Holofoil) is a Stage 2 Psychic-type Pokémon from the Stormfront expansion. It has the Poké-Power Shadow Command allowing you to draw 2 cards at the cost of potentially discarding down to six and taking 2 damage counters, and two attacks: Damage Even which moves Dusknoir’s damage counters onto an opponent’s Pokémon, and Night Spin which deals 50 and can block attacks from Pokémon with two or fewer Energy next turn. Its long retreat cost and vulnerability to Darkness influence its deck role as a bulky, control-oriented attacker that trades damage for card advantage.
Catalog pricing data as of 21 Apr 2026, 10:45