
Description, catalog fields, rules text, and how it plays—in one place.
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Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Abilities, attacks, weakness & resistance
If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effects of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.
Other cards from Stormfront

Charizard (Holofoil)

Charmeleon (Holofoil)

Charmander (Holofoil)

Regigigas LV.X (Holofoil)

Raichu LV.X (Holofoil)

Machamp LV.X (Holofoil)

Heatran LV.X (Holofoil)

Warp Energy (Yuta Komatsuda)

Warp Energy (Reverse Holofoil)

Warp Energy (Mychael Bryan)

Warp Energy

Cyclone Energy (Reverse Holofoil)
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Dusknoir LV.X (dp7-96, Rare Holo LV.X) is a Psychic-type Level-Up Pokémon from the Stormfront set that upgrades an active Dusknoir. Its Poké-Power Ectoplasm can, when Dusknoir would be Knocked Out, discard attachments and become a Stadium card that deals one damage counter to each of your opponent’s Pokémon between turns. As a Level-Up card it is used to extend Dusknoir’s functionality and interacts with Stadium replacement effects to return to your hand if discarded by card effects.
Catalog pricing data as of 19 Apr 2026, 14:55