
Description, catalog fields, rules text, and how it plays—in one place.
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Abilities, attacks, weakness & resistance
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Other cards from Stormfront

Charizard (Holofoil)

Charmeleon (Holofoil)

Charmander (Holofoil)

Regigigas LV.X (Holofoil)

Raichu LV.X (Holofoil)

Machamp LV.X (Holofoil)

Heatran LV.X (Holofoil)

Dusknoir LV.X (Holofoil)

Warp Energy (Yuta Komatsuda)

Warp Energy (Reverse Holofoil)

Warp Energy (Mychael Bryan)

Warp Energy
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Dusknoir (dp7-1 Holofoil) is a Stage 2 Psychic Pokémon from the Stormfront expansion and is printed as a Rare Holo. It has the Poké-Power Shadow Command which lets you draw 2 cards once per turn at the cost of potentially discarding down to six cards and taking 2 damage. Its attacks include Damage Even, which moves Dusknoir's own damage counters onto an opponent's Pokémon, and Night Spin, which deals 50 and can protect Dusknoir from attacks by low-energy Pokémon next turn.
Catalog pricing data as of 20 Apr 2026, 22:54