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Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Abilities, attacks, weakness & resistance
Other cards from Streets of New Capenna
Hold for Ransom (SNC 16) is an Enchantment — Aura from Streets of New Capenna that enchants a creature. The enchanted creature can’t attack or block and gains an activated ability allowing its controller to sacrifice it and let the Aura’s controller draw a card for {7}, usable only as a sorcery. As a white two-mana enchantment, it is typically used to neutralize an opposing creature while converting it into card advantage under specific conditions.
Catalog pricing data as of 18 Apr 2026, 05:26
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