
Ultra Prism · #143
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Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Abilities, attacks, weakness & resistance
Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
This attack's damage isn't affected by Resistance.
You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. (You can't use more than 1 GX attack in a game.)
Other cards from Ultra Prism

Solgaleo-GX (Holofoil)

Lunala-GX (Holofoil)

Unit Energy LightningPsychicMetal (Holofoil)

Unit Energy GrassFireWater (Holofoil)

Peeking Red Card (Holofoil)

Missing Clover (Holofoil)

Escape Board (Holofoil)

Crushing Hammer (Holofoil)

Palkia-GX (Holofoil)

Dialga-GX (Holofoil)

Dusk Mane Necrozma-GX (Holofoil)

Celesteela-GX (Holofoil)
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Dawn Wings Necrozma-GX (sm5-143 Holofoil) is a Psychic-type Basic Pokémon-GX from the Ultra Prism set and an Ultra Beast. It has the Invasion Ability which lets you switch it from your Bench with your Active Pokémon once during your turn, and its attacks include Dark Flash for 120 damage and the conditional GX attack Moon's Eclipse-GX that deals 180 damage and prevents effects on it next turn. As a Pokémon-GX it carries the GX knockout penalty of two Prize cards and fits into aggressive or tempo-focused decks that use bench switching and high-damage GX options.
Catalog pricing data as of 21 Apr 2026, 08:02