
Description, catalog fields, rules text, and how it plays—in one place.
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Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Abilities, attacks, weakness & resistance
The Defending Pokémon is now Asleep.
If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.
Other cards from Neo Genesis

Water Energy (Unlimited)

Water Energy (First Edition)

Psychic Energy (Unlimited)

Psychic Energy (First Edition)

Lightning Energy (Unlimited)

Lightning Energy (First Edition)

Grass Energy (Unlimited)

Grass Energy (First Edition)

Fire Energy (Unlimited)

Fire Energy (First Edition)

Fighting Energy (Unlimited)

Fighting Energy (First Edition)
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Jumpluff (neo1-7 Unlimited Holofoil) is a Grass-type Stage 2 Pokémon from the Neo Genesis expansion. It has two one‑energy attacks: Sleep Powder that puts the Defending Pokémon to sleep, and Leech Seed which deals damage and can heal Jumpluff by removing a damage counter if it successfully damages the opponent. The card features Fire ×2 weakness, Fighting −30 resistance, zero retreat cost, and flavor text about floating on cotton‑puff spores.
Catalog pricing data as of 24 Apr 2026, 02:19