
Description, catalog fields, rules text, and how it plays—in one place.
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What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.
Abilities, attacks, weakness & resistance
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your next turn, as long as Gloom is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. If tails, this attack does 20 damage.
Other cards from Neo Genesis

Water Energy (Unlimited)

Water Energy (First Edition)

Psychic Energy (Unlimited)

Psychic Energy (First Edition)

Lightning Energy (Unlimited)

Lightning Energy (First Edition)

Grass Energy (Unlimited)

Grass Energy (First Edition)

Fire Energy (Unlimited)

Fire Energy (First Edition)

Fighting Energy (Unlimited)

Fighting Energy (First Edition)
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Gloom (neo1-36 Unlimited) is a Grass-type Stage 1 Pokémon from the Neo Genesis set with classic Mitsuhiro Arita artwork. Its Strange Powder attack can Confuse or Put to Sleep the Defending Pokémon for 20 damage, and its Sticky Nectar attack can deal increased damage and prevent the Defending Pokémon from retreating if a coin flip succeeds. It features Fire weakness and a one Colorless retreat cost, fitting a defensive-control role in decks that exploit status effects and retreat-lock effects.
Catalog pricing data as of 21 Apr 2026, 06:26