
Description, catalog fields, rules text, and how it plays—in one place.
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If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth.
Abilities, attacks, weakness & resistance
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon
Until the end of your opponent's next turn, as long as Croconaw is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing.
Other cards from Neo Genesis

Water Energy (Unlimited)

Water Energy (First Edition)

Psychic Energy (Unlimited)

Psychic Energy (First Edition)

Lightning Energy (Unlimited)

Lightning Energy (First Edition)

Grass Energy (Unlimited)

Grass Energy (First Edition)

Fire Energy (Unlimited)

Fire Energy (First Edition)

Fighting Energy (Unlimited)

Fighting Energy (First Edition)
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Croconaw (neo1-31 First Edition) is a Stage 1 Water Pokémon from Neo Genesis and evolves from Totodile. Its Screech attack increases damage dealt to the Defending Pokémon by 20 on the next turn, and its Jaw Clamp deals 30 damage while preventing the Defending Pokémon from retreating and blocking effects that would change the opponent's Active Pokémon until the end of your opponent's next turn. With a two-colorless retreat cost and Grass weakness, it functions as a middling attacker and disruption piece that locks opponent movement after hitting the Active spot.
Catalog pricing data as of 20 Apr 2026, 23:15