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Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Zone of Flame (MB2-571) is a red Enchantment — Aura from Mystery Booster 2 that enchants an entire zone rather than a single permanent. It triggers to deal 1 damage to each opponent whenever one or more cards enter or leave the enchanted zone, with the ability only triggering once per event regardless of the number of cards moved. Debuted as a Mystery Booster 2 playtest card intended to explore nonstandard zone interactions.
Catalog pricing data as of 22 Apr 2026, 07:56