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Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Madlands (MB2-614) is a rare land from Mystery Booster 2 that enters the battlefield tapped and taps for either Black or Red mana. It has Madness 0, allowing you to play it from exile when discarded for no mana cost, and the madness trigger lets you circumvent normal land timing while still requiring an available land play on your turn. In limited play it functions as a splashable dual land that can be cheated into play via discard effects to accelerate or fix colored mana.
Catalog pricing data as of 18 Apr 2026, 00:18