
Description, catalog fields, rules text, and how it plays—in one place.
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Summoner's Pact (MB2-74) is a green instant from Mystery Booster 2 that searches your library for a green creature card and puts it into your hand. The spell creates a delayed triggered requirement that at the beginning of your next upkeep you must pay {2}{G}{G} or lose the game. The card is zero mana value and is commonly played as a one-turn tutor that trades future risk for immediate creature access.
Catalog pricing data as of 3 May 2026, 04:11