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Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
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Other cards from Mystery Booster 2
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Starting Town NPC (MB2-585) is a green creature card from the Mystery Booster 2 playtest set that grants each creature card in your hand an Adventure sorcery called Fetch Herbs which gains the effect "You gain 2 life.". When you cast a creature card from exile created by that Adventure, it enters the battlefield with an additional +1/+1 counter. The card creates a recurring Adventure-exile interaction that lets you cast creatures later while providing incremental life gain and growth for those creatures.
Catalog pricing data as of 26 Apr 2026, 07:54