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When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Standstill (MB2-172) is an uncommon blue enchantment from Mystery Booster 2. When any player casts a spell, you must sacrifice Standstill; if you do, each opponent of that spell’s controller draws three cards. It functions as a one-shot card-draw deterrent that can create large temporary card advantage for an opponent and is often used in decks that benefit from or punish mass drawing.
Catalog pricing data as of 1 May 2026, 09:31