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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Sengir Vampire (MB2-129) is a black Creature — Vampire from the Mystery Booster 2 set. It has flying and gains a +1/+1 counter whenever a creature it damaged that turn dies. As a midgame threat with evasion and a grow-on-kill trigger, it serves as a value engine that can snowball through combat or removal interactions.
Catalog pricing data as of 30 Apr 2026, 15:56