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Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Seedtime (MB2-73) is a green instant reprinted in Mystery Booster 2. If an opponent has cast a blue spell this turn, casting it grants you an extra turn after this one. It costs {1}{G} and must be cast on your turn, making it a situational extra-turn tool that can leverage tracking opponents' plays.
Catalog pricing data as of 20 Apr 2026, 18:43