
Mystery Booster 2 · #532
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
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Night of the Flying Merfolk (MB2-532) is a blue Enchantment — Saga from the Mystery Booster 2 playtest set. It has Bedtime story timing, creates two 1/1 Merfolk on chapter I, puts flying counters on tapped creatures on chapter II, and on chapter III draws cards equal to creatures that dealt combat damage to a player this turn. The card supports aggressive creature swarms and a flying theme by both producing tokens and granting evasion to tapped creatures.
Catalog pricing data as of 16 Apr 2026, 17:06