
Description, catalog fields, rules text, and how it plays—in one place.
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Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Maddening Hex (MB2-195) is a red Enchantment — Aura Curse that enchants a player. Whenever the enchanted player casts a noncreature spell you roll a d6, deal that much damage to them, and then the Aura is attached to a randomly chosen other opponent. Its combination of die-roll damage and forced reassignment gives it a disruptive, political role particularly suited to multiplayer formats.
Catalog pricing data as of 12 Apr 2026, 09:50