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As Catch of the Day enters the battlefield, choose one for each of the following. Keyword → Vigilance; ward {3}; or islandwalk. Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. Size → 6/2; 4/4; or 2/6.
Abilities, attacks, weakness & resistance
Other cards from Mystery Booster 2
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Catch of the Day (MB2-528) is a rare blue Creature — Serpent from Mystery Booster 2 that uses an enters-the-battlefield replacement effect to let its controller choose one of three keywords, one of three attack-triggered effects, and one of three size configurations. The chosen options determine its keyword (vigilance, ward {3}, or islandwalk), its attack trigger (scry 2, goad a creature, or tap a creature), and its power and toughness (6/2, 4/4, or 2/6). Debut: a playtest card in the Mystery Booster 2 set used to explore alternate rules and options.
Catalog pricing data as of 26 Apr 2026, 13:27