
Mystery Booster 2 · #525
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Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
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Alberix, the Trade Planet (MB2-525) is a World Enchantment from Mystery Booster 2 that enters with five exiled resource cards. It has a Trade Routes trigger each precombat main phase letting you either discard a card to return two of its resources to its owner's hand or exile the top card of your library as an additional resource. Debuted as a playtest card in Mystery Booster 2.
Catalog pricing data as of 20 Apr 2026, 03:18