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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Abilities, attacks, weakness & resistance
Other cards from Dominaria Remastered
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Last Chance (DMR 127) is a red sorcery from Dominaria Remastered that grants an extra turn. The spell's catch is a drawback: at the beginning of the extra turn's end step, you lose the game, creating a high-risk, high-reward play. A classic extra-turn sorcery that has appeared in multiple sets and formats as a high-impact game-ending card.
Catalog pricing data as of 25 Apr 2026, 17:18