
Archenemy Schemes · #21★
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When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle. • You may put a creature card from your hand onto the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Archenemy Schemes

Your Will Is Not Your Own

Your Puny Minds Cannot Fathom

Your Fate Is Thrice Sealed

Which of You Burns Brightest?

The Very Soil Shall Shake

Tooth, Claw, and Tail

Surrender Your Thoughts

Rotted Ones, Lay Siege

Roots of All Evil

Realms Befitting My Majesty

The Pieces Are Coming Together

Only Blood Ends Your Nightmares
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Introductions Are in Order (OARC-21) is a Scheme from the Archenemy Schemes expansion. When set in motion you choose one mode to either tutor a creature card into your hand or put a creature from your hand directly onto the battlefield. This card functions as a package effect for the archenemy role, providing creature advantage or immediate board presence depending on the chosen mode.
Catalog pricing data as of 20 Apr 2026, 02:44