
Description, catalog fields, rules text, and how it plays—in one place.
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When you set this scheme in motion, destroy up to three target nonland permanents.
Abilities, attacks, weakness & resistance
Other cards from Archenemy Schemes

Your Will Is Not Your Own

Your Puny Minds Cannot Fathom

Your Fate Is Thrice Sealed

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The Very Soil Shall Shake

Surrender Your Thoughts

Rotted Ones, Lay Siege

Roots of All Evil

Realms Befitting My Majesty

The Pieces Are Coming Together

Only Blood Ends Your Nightmares

Nothing Can Stop Me Now
Tooth, Claw, and Tail is a Scheme card from the Archenemy Schemes set (collector number 40★). When set in motion it lets the archenemy destroy up to three target nonland permanents, allowing broad removal across opponents' boards. The card functions specifically within the Archenemy multiplayer variant as a one-shot ambush effect rather than a persistent permanent.
Catalog pricing data as of 16 Apr 2026, 12:22
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