
Archenemy Schemes · #16★
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When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
Abilities, attacks, weakness & resistance
Other cards from Archenemy Schemes

Your Will Is Not Your Own

Your Puny Minds Cannot Fathom

Your Fate Is Thrice Sealed

Which of You Burns Brightest?

The Very Soil Shall Shake

Tooth, Claw, and Tail

Surrender Your Thoughts

Rotted Ones, Lay Siege

Roots of All Evil

Realms Befitting My Majesty

The Pieces Are Coming Together

Only Blood Ends Your Nightmares
I Call on the Ancient Magics (OARC-16) is a Scheme from the Archenemy Schemes set. When set in motion, each other player searches their library for a card and puts it into their hand, then the scheme's controller searches their library for two cards and puts them into their hand, after which everyone shuffles. The card's rulings clarify opponents reveal the cards they found and that you learn their choices before you search.
Catalog pricing data as of 25 Apr 2026, 16:14
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