
Adventures in the Forgotten Realms · #212
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Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.
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Wild Shape (AFR 212) is an uncommon green instant from Adventures in the Forgotten Realms that lets you choose one of three forms for a target creature you control until end of turn. Each mode sets the creature’s base power and toughness, changes its creature type, and grants a keyword ability: a 1/3 Turtle with hexproof, a 1/5 Spider with reach, or a 3/3 Elephant with trample. The spell overwrites effects that set base power/toughness but still interacts with existing modifiers and counters, making it useful for defensive, evasive, or combat-trade plays.
Catalog pricing data as of 22 Apr 2026, 20:36