
Adventures in the Forgotten Realms · #67
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Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
Abilities, attacks, weakness & resistance
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Power of Persuasion (AFR 67, Foil) is a blue sorcery from Adventures in the Forgotten Realms. When it resolves you choose an opponent's creature and roll a d20 to determine whether it returns to hand, goes to top or bottom of its owner's library, or you temporarily gain control of it. Its random result table can be leveraged for tempo or disruptive plays depending on which outcome you need.
Catalog pricing data as of 22 Apr 2026, 21:22