
Adventures in the Forgotten Realms · #153
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Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Abilities, attacks, weakness & resistance
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Kick in the Door (AFR 153, foil) is a red sorcery from Adventures in the Forgotten Realms. For one mana it puts a +1/+1 counter on a target creature, gives it haste until end of turn, and prevents Walls from blocking it this turn. It also has venture into the dungeon, advancing or entering a dungeon as it resolves.
Catalog pricing data as of 22 Apr 2026, 21:10