
Adventures in the Forgotten Realms · #354
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If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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Hall of Storm Giants (AFR 354) is a rare land from Adventures in the Forgotten Realms that can enter tapped unless you control two or more other lands. It taps for blue mana and can pay {5}{U} to become a 7/7 blue Giant creature with ward {3} until end of turn while remaining a land. The creature form can gain multiple ward instances and has the usual timing and targeting interactions noted in its rulings, affecting how and when you can use its mana ability or be targeted.
Catalog pricing data as of 22 Apr 2026, 21:33