
Adventures in the Forgotten Realms · #257
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If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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Hall of Storm Giants (AFR 257, Rare) is a land card from Adventures in the Forgotten Realms. It taps for blue mana and can become a 7/7 blue Giant creature with ward {3} until end of turn for {5}{U}, while remaining a land. If you control two or more other lands it enters the battlefield tapped, and its creature form cannot use its mana ability or attack unless you’ve controlled it continuously since the start of your most recent turn.
Catalog pricing data as of 22 Apr 2026, 21:32