
Adventures in the Forgotten Realms · #257
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If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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Hall of Storm Giants (AFR 257) is a rare land from Adventures in the Forgotten Realms that can enter the battlefield tapped unless you control fewer than two other lands. It taps for blue mana and has a paid activation that turns it into a 7/7 blue Giant creature with ward {3} until end of turn while remaining a land. The card can serve both as mana and a late-game threat, and repeated activations grant multiple ward instances that each require separate payments to avoid countering targeting effects.
Catalog pricing data as of 17 Apr 2026, 15:45