
Adventures in the Forgotten Realms · #18
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Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Abilities, attacks, weakness & resistance
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Guardian of Faith (AFR 18) is a white Creature — Spirit Knight from Adventures in the Forgotten Realms. It has Flash and Vigilance and its enters-the-battlefield ability phases out any number of your other creatures until their controllers' next turns. This ability can save creatures from removal or remove them from combat and interacts with timing by phasing those permanents and attached Auras/Equipment out and back in on the next untap step.
Catalog pricing data as of 22 Apr 2026, 21:10