
Adventures in the Forgotten Realms · #378
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Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Abilities, attacks, weakness & resistance
Other cards from Adventures in the Forgotten Realms
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Flameskull (AFR 378, foil) is a red Creature — Skeleton from Adventures in the Forgotten Realms with flying and a 3/1 body. It has a Rejuvenation triggered ability that exiles it when it dies and lets you exile the top card of your library to play one of those cards until the end of your next turn. Its stats and evasive keyword make it a tempo-oriented threat that can also provide card advantage or a one-off flashback-like play when it dies.
Catalog pricing data as of 22 Apr 2026, 20:34