
Adventures in the Forgotten Realms · #143
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Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Abilities, attacks, weakness & resistance
Other cards from Adventures in the Forgotten Realms
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Flameskull (AFR 143, Foil) is a red Creature — Skeleton from Adventures in the Forgotten Realms. It has Flying, can't block, and a Rejuvenation triggered ability that exiles it on death and lets you exile the top card of your library to potentially play one of those cards until the end of your next turn. Its role is an aggressive, evasive one-drop-plus tempo threat that can recur value by enabling additional plays after dying.
Catalog pricing data as of 22 Apr 2026, 20:34