
Adventures in the Forgotten Realms · #137
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Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Abilities, attacks, weakness & resistance
Other cards from Adventures in the Forgotten Realms
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Critical Hit (AFR 137) is a red instant from Adventures in the Forgotten Realms that grants a target creature double strike until end of turn. It has an additional triggered return effect: when you roll a natural 20, you may return this card from your graveyard to your hand. The card supports aggressive combat turns by enabling a creature to deal both first-strike and regular combat damage in the same combat phase.
Catalog pricing data as of 22 Apr 2026, 20:44