
Adventures in the Forgotten Realms · #6
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
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Cleric Class (AFR-6) is an Enchantment — Class that advances through levels to grant new abilities. Its base ability increases each instance of life gained by 1, its level 2 ability puts +1/+1 counters on a creature you control whenever you gain life, and its level 3 ability returns a creature from your graveyard and gives you life equal to that creature's toughness. It functions as a support card for strategies that convert life gain into board growth and creature recursion.
Catalog pricing data as of 14 Apr 2026, 19:47
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