
Adventures in the Forgotten Realms · #A-9
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When Dawnbringer Cleric enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Abilities, attacks, weakness & resistance
Other cards from Adventures in the Forgotten Realms
A-Dawnbringer Cleric (A-9) is a common white Creature — Human Cleric from Adventures in the Forgotten Realms. When it enters the battlefield you choose one of three modes: gain 2 life, destroy an enchantment, or exile a card from a graveyard. Its 1/4 body and modal utility make it a defensive early play that can slot into lifegain or disruptive roles in limited and casual white decks.
Catalog pricing data as of 22 Apr 2026, 19:11
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