
Description, catalog fields, rules text, and how it plays—in one place.
eBay sold comps from the Vendor Tools public catalog — tap a condition below to filter sales, or refresh to pull new data into the catalog
Your Mechs have [Deflect] and [Ganking]. (Opponents must pay {RR} to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
Abilities, attacks, weakness & resistance
Other cards from Spiritforged

Grand Duelist (Foil)

Battle Mistress (Foil)

Chem-baroness (Foil)

Prodigal Explorer (Foil)

Emperor Of The Sands (Foil)

Blade Dancer (Foil)

Grandmaster At Arms (Foil)

Fire Below The Mountain (Foil)

Void Burrower (Foil)

Glorious Executioner (Foil)

Purifier (Foil)

Mechanized Menace (Foil)
Share your thoughts on this card — condition, value, pull rates, etc.
to comment.
No comments yet. Be the first to share your thoughts.
Breakneck Mech (SFD-71-Normal) is an Uncommon Unit with Mech, Yordle, and Bandle City subtypes. It grants your Mechs Deflect and Ganking, imposes a {RR} cost to be chosen by opponents' spells or abilities, and enters ready if you control another Mech. At 8 energy and 7 might it functions as a high-cost, synergy-focused attacker in mech-centric builds.