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[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
Abilities, attacks, weakness & resistance
Other cards from Origins
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Ride The Wind (OGN-173-Foil) is a Chaos-domain Spell from Origins printed as a foil common. It costs 2 energy and allows you to move a friendly unit and ready it when cast. The ability supports tactical repositioning for offensive pushes or defensive saves between engagements.