
Description, catalog fields, rules text, and how it plays—in one place.
eBay sold comps from the Vendor Tools public catalog — tap a condition below to filter sales, or refresh to pull new data into the catalog
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
Abilities, attacks, weakness & resistance
Other cards from Origins
Share your thoughts on this card — condition, value, pull rates, etc.
to comment.
No comments yet. Be the first to share your thoughts.
Ride The Wind (OGN-173-Normal) is a Chaos Spell from the Origins expansion of Riftbound. As an Action that costs 2 energy, it moves a friendly unit and readies it so that unit can act again. That reposition-and-ready effect provides tempo and can enable extra attacks or reactive plays in showdowns.