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These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Abilities, attacks, weakness & resistance
Discard all Energy from this Pokémon. At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.
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Pinsir (sv6-3) is a Basic Grass-type Pokémon from the Twilight Masquerade expansion with a Common rarity and collector number 003/167. Its first attack, Slow Crunch, discards all Energy from Pinsir and guarantees the Defending Pokémon will be Knocked Out at the end of your opponent’s next turn, while its second attack, Superpowered Horns, deals 100 damage. The card has Fire ×2 weakness and a two-colorless retreat cost, defining its defensive and mobility trade-offs.
Catalog pricing data as of 21 Apr 2026, 23:19