
Description, catalog fields, rules text, and how it plays—in one place.
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Search your deck for a Water Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
Abilities, attacks, weakness & resistance
Other cards from Primal Clash

Weakness Policy (Holofoil)

Switch (Holofoil)

Enhanced Hammer (Holofoil)

Dive Ball (Holofoil)

Teammates (Holofoil)

Professor Birch's Observations (Holofoil)

Maxie's Hidden Ball Trick (Holofoil)

Archie's Ace in the Hole (Holofoil)

M Gardevoir-EX (Holofoil)

Gardevoir-EX (Holofoil)

M Aggron-EX (Holofoil)

Aggron-EX (Holofoil)
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Dive Ball (xy5-125) is a Trainer — Item card from the Primal Clash set that lets you search your deck for a Water Pokémon and add it to your hand. The card’s primary rule is the deck-search effect followed by shuffling your deck. As an Item, it can be played any number of times during your turn before attacking, serving as consistent tutoring for Water-based strategies.
Catalog pricing data as of 25 Apr 2026, 21:41