
Description, catalog fields, rules text, and how it plays—in one place.
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It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Abilities, attacks, weakness & resistance
Flip 2 coins. For each heads, discard an Energy attached to the Defending Pokémon.
The Defending Pokémon can't retreat during your opponent's next turn.
Other cards from Next Destinies
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Pinsir (bw4-1) is a Basic Grass-type Pokémon from the Next Destinies set with rarity Rare. Its first attack, Power Pinch, flips two coins to potentially discard Energy from the Defending Pokémon, and its second attack, Grip and Squeeze, deals 70 damage and prevents the Defending Pokémon from retreating on the opponent's next turn. The card has a ×2 Fire weakness and a retreat cost of two Colorless energy, suggesting moderate vulnerability and mobility constraints in deck play.
Catalog pricing data as of 19 Apr 2026, 01:10