
Neo Destiny · #16
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You can't have more than 1 Miracle Energy in your deck. Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.
Abilities, attacks, weakness & resistance
Other cards from Neo Destiny

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Shining Tyranitar (First Edition Holofoil)

Shining Steelix (Unlimited Holofoil)

Shining Steelix (First Edition Holofoil)

Shining Raichu (Unlimited Holofoil)

Shining Raichu (First Edition Holofoil)

Shining Noctowl (Unlimited Holofoil)

Shining Noctowl (First Edition Holofoil)

Shining Mewtwo (Unlimited Holofoil)

Shining Mewtwo (First Edition Holofoil)

Shining Kabutops (Unlimited Holofoil)

Shining Kabutops (First Edition Holofoil)
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Miracle Energy (neo4-16 First Edition Holofoil) is a Special Energy card from the Neo Destiny set. It can be attached only to a Shining or Light Pokémon, counts as every type of Energy while in play, and provides only 2 Energy at a time before being discarded at turn end. You may include only one copy of this card in your deck, which enforces a unique deck-building constraint and a powerful but temporary resource for compatible Pokémon.
Catalog pricing data as of 21 Apr 2026, 03:46