
Neo Destiny · #13
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It curls up its long ears when swimming to prevent water from entering them.
Abilities, attacks, weakness & resistance
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
Other cards from Neo Destiny

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Shining Steelix (Unlimited Holofoil)

Shining Steelix (First Edition Holofoil)

Shining Raichu (Unlimited Holofoil)

Shining Raichu (First Edition Holofoil)

Shining Noctowl (Unlimited Holofoil)

Shining Noctowl (First Edition Holofoil)

Shining Mewtwo (Unlimited Holofoil)

Shining Mewtwo (First Edition Holofoil)

Shining Kabutops (Unlimited Holofoil)

Shining Kabutops (First Edition Holofoil)
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Light Azumarill (printed number 13/105) is a Water-type Stage 1 Pokémon card issued as a Rare Holo. It has two attacks: Bubble, which can Paralyze the Defending Pokémon on a heads coin flip, and Bubble Jump, which can move two Energy from Azumarill to a Benched Pokémon and then return Azumarill and its attached cards to your hand. It has a Lightning weakness and a single Colorless retreat cost, which influences its matchup and mobility.
Catalog pricing data as of 12 Apr 2026, 18:48