
Neo Destiny · #13
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It curls up its long ears when swimming to prevent water from entering them.
Abilities, attacks, weakness & resistance
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
Other cards from Neo Destiny

Shining Tyranitar (Unlimited Holofoil)

Shining Tyranitar (First Edition Holofoil)

Shining Steelix (Unlimited Holofoil)

Shining Steelix (First Edition Holofoil)

Shining Raichu (Unlimited Holofoil)

Shining Raichu (First Edition Holofoil)

Shining Noctowl (Unlimited Holofoil)

Shining Noctowl (First Edition Holofoil)

Shining Mewtwo (Unlimited Holofoil)

Shining Mewtwo (First Edition Holofoil)

Shining Kabutops (Unlimited Holofoil)

Shining Kabutops (First Edition Holofoil)
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Light Azumarill (neo4-13 First Edition Holofoil) is a Stage 1 Water Pokémon from the Neo Destiny expansion. It has a one-energy Bubble attack that can Paralyze the Defending Pokémon and a three-energy Bubble Jump that can move Energy to a Benched Pokémon and return Azumarill and attached cards to your hand. Its role is defensive and utility-oriented, enabling paralysis and energy redistribution while retreating it back to hand for repositioning.
Catalog pricing data as of 21 Apr 2026, 06:41