
Neo Destiny · #12
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This legendary Chinese Pokémon is easily recognized by its large flowing mane.
Abilities, attacks, weakness & resistance
As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.
If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50.
Other cards from Neo Destiny

Shining Tyranitar (Unlimited Holofoil)

Shining Tyranitar (First Edition Holofoil)

Shining Steelix (Unlimited Holofoil)

Shining Steelix (First Edition Holofoil)

Shining Raichu (Unlimited Holofoil)

Shining Raichu (First Edition Holofoil)

Shining Noctowl (Unlimited Holofoil)

Shining Noctowl (First Edition Holofoil)

Shining Mewtwo (Unlimited Holofoil)

Shining Mewtwo (First Edition Holofoil)

Shining Kabutops (Unlimited Holofoil)

Shining Kabutops (First Edition Holofoil)
Light Arcanine (neo4-12, First Edition Holofoil) is a Stage 1 Fire Pokémon from Neo Destiny. It has the Drive Off Pokémon Power that once per turn forces your opponent to switch a benched Pokémon with their Active, and it can use Gentle Flames as its main attack. With Water weakness and a two-colorless retreat cost, it fits an aggressive, bench-disruption role in classic-era decks.
Catalog pricing data as of 24 Apr 2026, 23:48
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