
Neo Destiny · #6
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It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.
Abilities, attacks, weakness & resistance
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
Other cards from Neo Destiny

Shining Tyranitar (Unlimited Holofoil)

Shining Tyranitar (First Edition Holofoil)

Shining Steelix (Unlimited Holofoil)

Shining Steelix (First Edition Holofoil)

Shining Raichu (Unlimited Holofoil)

Shining Raichu (First Edition Holofoil)

Shining Noctowl (Unlimited Holofoil)

Shining Noctowl (First Edition Holofoil)

Shining Mewtwo (Unlimited Holofoil)

Shining Mewtwo (First Edition Holofoil)

Shining Kabutops (Unlimited Holofoil)

Shining Kabutops (First Edition Holofoil)
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Dark Gengar (neo4-6 Unlimited Holofoil) is a Stage 2 Psychic-type Pokémon from Neo Destiny with Rare Holo rarity. It has the Pokémon Power Deep Sleep which forces players to flip two coins for each Asleep Pokémon at end of turn, and it can use the Pull In attack to put the Defending Pokémon to Sleep while optionally switching in a Benched Pokémon. The card has Fighting resistance and a two Colorless retreat cost, giving modest defensive and mobility context for deckbuilding.
Catalog pricing data as of 16 Apr 2026, 12:17