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Mr. Mime (First Edition)

Jungle · #22

HP 40RarePsychic
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Overview

Legality, special rules, and flavor text

Format legality

  • StandardNot Legal
  • UnlimitedLegal
  • ExpandedNot Legal
  • Gym Leader ChallengeNot Legal

Flavor text

If interrupted while miming, it will slap around the enemy with its broad hands.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
base2-22--firstEdition
Name
Mr. Mime (First Edition)
Number
22
Printed number
22/64
Rarity
Rare
Rarity code
Variant
First Edition

Type line & stats

Supertype
Pokémon
Subtypes
Basic
Types
Psychic
HP
40
Evolves from
Mime Jr.

Set, artist & references

Retreat cost
1
Language
English
Set name
Jungle
Game name
Pokémon

Battle

Abilities, attacks, weakness & resistance

Abilities

  • Pokémon Power: Invisible Wall

    Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.

Attacks

  • Meditate10+Cost: 2

    Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Weaknesses

  • Psychic ×2

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More in this set

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