
Gym Challenge · #73
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Abilities, attacks, weakness & resistance
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again).
Flip 3 coins. This attack does 10 damage times the number of heads.
Other cards from Gym Challenge

Water Energy (Unlimited)

Water Energy (First Edition)

Psychic Energy (Unlimited)

Psychic Energy (First Edition)

Lightning Energy (Unlimited)

Lightning Energy (First Edition)

Grass Energy (Unlimited)

Grass Energy (First Edition)

Fire Energy (Unlimited)

Fire Energy (First Edition)

Fighting Energy (Unlimited)

Fighting Energy (First Edition)
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Giovanni's Magikarp (Gym Challenge 73/132, First Edition) is a Basic Water Pokémon common illustrated by Ken Sugimori. It has two attacks: Ancestral Memory which is a one-time coin-dependent 40-damage attack that cannot be used again while this card remains in play, and Flail Around which deals 10× damage by flipping three coins. The card features Lightning weakness and a one Colorless retreat cost, making it a fragile, high-variance attacker or early-game filler in decks of its era.
Catalog pricing data as of 25 Apr 2026, 04:31