
Description, catalog fields, rules text, and how it plays—in one place.
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Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.) You may play as many Item cards as you like during your turn (before your attack).
Abilities, attacks, weakness & resistance
Other cards from Burning Shadows

Fairy Energy (Holofoil)

Darkness Energy (Holofoil)

Fire Energy (Holofoil)

Super Scoop Up (Holofoil)

Rescue Stretcher (Holofoil)

Multi Switch (Holofoil)

Escape Rope (Holofoil)

Choice Band (Holofoil)

Bodybuilding Dumbbells (Holofoil)

Noivern-GX (Holofoil)

Gardevoir-GX (Holofoil)

Darkrai-GX (Holofoil)
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Escape Rope (sm3-114) is a Trainer—Item card from the Burning Shadows set. When played, each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first. It serves as a disruption or repositioning tool, useful for forcing unfavorable Active Pokémon or saving your own by triggering switches.
Catalog pricing data as of 26 Apr 2026, 09:44